2007年12月19日 星期三
罵人的最高境界
一個八十歲的老人去做健康檢查
檢查途中,老人不斷向醫師炫耀,他新婚的妻子多好又多好
「她才二十五歲!」老人叫道。
「我們結婚四個月,你知道她對我有多忠貞?
她無時不刻需要我,黏我黏到我都感到厭煩了
「而且,」老人又說:「告訴你,她最近還懷孕了。」
醫師靜靜地聽著。不發一言
「怎樣?」老人得意洋洋地說。「不錯罷!」
醫師抬起頭,看他一眼。
「這讓我想到一位失散多年的朋友。」醫師緩緩開口
「他跟我說過一個故事。他在非洲狩獵時遇上的故事」
「當時,他在草原上,遇到一頭獅子。他立刻從背上抓下槍來瞄準。
然而,他立刻發現他錯了,他拿到的是雨傘,不是槍。」
「這時已經太遲,獅子正站在他面前,就要撲過來。
他沒辦法,只好把雨傘扛上肩,用吃奶的力量『砰!砰!砰!』大叫三聲。
奇蹟發生了,那獅子竟然倒下來,死掉了。」
「狗屎!這怎麼可能?」老人大叫。「那一定是別人幹的。」
「我也這麼覺得。」醫師說
Ro仙境傳說-Mirai自動登出遭遇怪物清單
以下是目前整理的清單,歡迎大家提供意見。
看看常遇到的是哪一些?
--------------------------------------------------
-- Autoexit Mod by Jiunn
-- Mir AI by Miranda Blade
--------------------------------------------------
-- Extra Globals
RISK_id = {} -- RISK List.
-- List
RISK_id[1] = 1634 -- 闇●騎士領主
RISK_id[2] = 1635 -- 闇●十字刺客
RISK_id[3] = 1636 -- 闇●神工匠
RISK_id[4] = 1637 -- 闇●神官
RISK_id[5] = 1638 -- 闇●神射手
RISK_id[6] = 1639 -- 闇●超魔導師
RISK_id[7] = 1652 -- 闇●劍士
RISK_id[8] = 1653 -- 闇●盜賊
RISK_id[9] = 1654 -- 闇●商人
RISK_id[10] = 1655 -- 闇●服事
RISK_id[11] = 1656 -- 闇●弓箭手
RISK_id[12] = 1657 -- 闇●魔法師
RISK_id[13] = 1720 -- 三頭龍
RISK_id[14] = 1713 -- 俄希托斯
RISK_id[15] = 1675 -- 紅凡娜圖
RISK_id[16] = 1670 -- 暴風迪靡克
RISK_id[17] = 1670 -- 阿克坦
RISK_id[18] = 1624 -- 溫古力安特
NumOfRISKs = 18
2007/12/31 更新
Ro仙境傳說道具用途整理
想說既然整理好了,提供出來給大家參考使用。
資料來源是官方網站,巴哈精華區(前人種樹,後人乘涼),天野幻境。
不保證完全正確,料理部份也還沒有補上。
網址:
不定期更新….所以…看看就好。
6/6/2007 補充說明:此道具資料為各方蒐集,主要為個人用途。
請參考服用,一切以官方資料為準。
6/16/2007 更新說明:料理道具補充完畢。
8/8/2007 更新說明:製作箭矢-礦石類補充,四大神器材料補充。
網站空間更新,原來空間有單檔大小限制。
12/20/2007 更新說明:原來網頁空間消失…XD
更換網頁空間。
推薦不錯的人工生命AI-Mirai
一個歐洲人寫的AI。
功能算蠻齊全的。
很久沒更新了,最後更新是2006/12/22。
但是主要是,他/她 成功的將使用的困難度降低了。
方便使用者設定,不用修改文字內容。
因為,它有GUI的設定介面。
且支援多國語系檔,小弟不才寫了一個中文的語系檔。
提供給想玩煉金,但是由於AI使用的問題而不敢玩的人參考。
開發網站:MirAI
兩個檔案解壓縮以後,都複製到ai\user_ai路徑中。
設定程式是config.exe,點選執行以後就會出現設定程式畫面。
語系檔使用方式:
1.確定退出GUI操作介面
2.解壓縮下載中文語系檔案,得到兩個文件檔,檔名:
language.txt
tchinese_translation.txt
3.複製兩個檔案到USER_AI路徑,確認覆蓋。
4.啟用GUI操作介面,歡迎使用中文介面….^^"
後續說明:
戰術對應相關欄位說明:
怪物對應ID檔案下載(monsters.txt)
AAA = Alchemist Auto Attacks
表示對於指定怪物,使用煉金師攻擊技能的等級,例如拿火靈之劍可以施展火箭術最高三級,你可以指定特定怪物只用一級火箭術。
行動模式 = 遭遇到怪的應對方式,
例如:
avoid 表示迴避,移動到最遠的點。
coward 可以解釋作怯弱,就是即使主人開打,寵物也不會幫打。帶小隻寵可能會用到,避免怪轉向秒殺寵物。
reach 表示被動,也就是主人先攻擊的話,就可以加入攻擊。
attack 表示主動攻擊。
其中後面的文字,表示優先權。
_1st > 沒有文字 > _last > _weak
技能頻率:
表示寵物使用技能攻擊的次數多寡,以下是各選項說明:
no_skill 表示不使用技能攻擊
one_skill 表示只使用一次技能攻擊
two_skill 表示使用兩次技能攻擊
max_skill 表示在不超過魔力下限限制的前提下,僅可能用技能攻擊。
full_skill 表示不管魔力下限限制,全力使用技能攻擊。
slow_skill 與full_skill相同,但是每個技能間預設延遲2秒發動。
其他欄位說明:
1.鍊金術師攻擊方式:由於人工生命體AI本身的限制,所以主人無法直接執行攻擊。
但是可以用技能攻擊怪物。
所以可以用手推車攻擊(cart revolution),
還有裝備附加攻擊技能的武器有可以使用附加的技能。
控制介面提供四種:
bash(cutlus)就是狂擊之劍,裝備以後可以有等級五的狂擊技能攻擊。
Cold bolt(ice falchion)就是 水靈之刀。
Fire Bolt(fire falchion)就是 火靈之劍,裝備後可使用等級三的火箭術。
tomahawk 就是風靈之斧,裝備後可使用等級一的投擲風靈之斧,耗用sp1。
2.搶先攻擊就是讓主人先用技能開怪。
這我測試過,真的有用。
會看到主人先開怪,然後寵物才趨向前幫打。
但是主人不能透過AI移動的限制還是存在,所以只能用遠距離技能開怪。
例如火箭術,投擲風靈之斧。
安裝說明:
請先下載
2006-12-22 mirai_v1_2_2 (35 Kb)
這是個壓縮檔案,解開的檔案放到user_ai裡面。
然後下載
2006-12-14 control_panel_for_mirai_v1_2_(en_de_it)_R3
這是個執行檔,預設會將GUI控制程式安裝到預設的RO路徑下的USER_AI路徑。
如果你的路徑不一樣請自行指定。
安裝好後,在USER_AI路徑下,會多一個config.exe的執行檔。
這就是設定程式,執行後就可以使用。
建議執行前先覆蓋中文化語系檔案。
小技巧:
1.額外設定-以主人為中心,搜索怪物最大範圍:
主人丟水最遠只能到12,所以除非等級差異很大,不然設定為12是比較安全。
2.如果固定只有一種寵物,可以修改ai.lua內容,將部份需要判斷目前為何種人工生命的程式刪除,可提供AI的執行效率,避免lag。
3.額外設定->技能使用延遲(ms)如果設定太低,會造成寵物使用技能無法連續的情形。
通常設定為200。
4.ai.lua裡面,第117行。
變數DELAY_AAA_BOLT = 3000 - extra delay for weapon bolts
表示使用煉金師攻擊技能(風靈之斧/火箭術)的延遲時間,可以適量減少延遲。
提供煉金攻擊的效率。
5.戰術清單如果資料很多,可以將目前所在地圖的怪物項目,使用上下移動的方式移到最上面,這樣對於AI的執行效率會有幫助。
追蹤資料(未整理):
1.使用硝酸瓶打MVPs
I made a new mod for Mir AI.
MVP Mod for Acid Bomb Biochemists
This mod allows you to automatically use Acid Bomb on MVPs. It also allows the Homunculus to attack MVPs as if they're free-for-all (that is, it doesn't check them for KSing, but it will still check non-MVPs and mini-bosses.)
The MVP list is current to the 11.1 Rachel update. Evil Snake Lord and Gloom Under Night have been excluded from the list, as they can not be damaged by Acid Bomb.
To test it, I temporarily changed the code to use Acid Terror instead, and temporarily added Vagabond Wolf into the MVP list. I found a Vagabond Wolf and tried it out, and Acid Terror did cast when my Homunculus attacked it. (I don't have a Biochemist yet ^^
NOTE: This mod only works when the Homunculus is attacking the MVP. There is no code to make it attack the MVP first. As a result, you will need to do 2 things in the Mir AI Control Panel to make it prioritize its targets so it will always attack the MVP regardless of whatever else is in view:
1. Go into your Tactics tab, and add in all the MVPs, and their monster IDs. Set the behavior to attack_1st.
2. Uncheck the box that says "Switch target on battle, to go help the owner"
To enable this mod, extract the MVP_Mod.lua file into your USER_AI folder, and then under Mir AI Control Panel, go to the Extra tab, then select MVP_Mod.lua.
MVP Mod was done by me, Katana, ~Aurora~Goddess~, Des, Zenia-chan, -Ash Ketchum-, whatever you wanna call me. Lol
Mir AI was done by Miranda Blade. Thank you so much for this awesome, flexible AI!
2.指定PVP或是GVG不主動打人戰術清單:
- PvP - Normals
Tact[0] = {"Novice", BEHA_react, WITH_full_power, 5, 0}
Tact[1] = {"Swordsman", BEHA_react, WITH_full_power, 5, 0}
Tact[2] = {"Mage", BEHA_react, WITH_full_power, 5, 0}
Tact[3] = {"Archer", BEHA_react, WITH_full_power, 5, 0}
Tact[4] = {"Acolyte", BEHA_react, WITH_full_power, 5, 0}
Tact[5] = {"Merchant", BEHA_react, WITH_full_power, 5, 0}
Tact[6] = {"Thief", BEHA_react, WITH_full_power, 5, 0}
Tact[7] = {"Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[8] = {"Priest", BEHA_react, WITH_full_power, 5, 0}
Tact[9] = {"Wizard", BEHA_react, WITH_full_power, 5, 0}
Tact[10] = {"Blacksmith", BEHA_react, WITH_full_power, 5, 0}
Tact[11] = {"Hunter", BEHA_react, WITH_full_power, 5, 0}
Tact[12] = {"Assassin", BEHA_react, WITH_full_power, 5, 0}
Tact[13] = {"Peco Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[14] = {"Crusader", BEHA_react, WITH_full_power, 5, 0}
Tact[15] = {"Monk", BEHA_react, WITH_full_power, 5, 0}
Tact[16] = {"Sage", BEHA_react, WITH_full_power, 5, 0}
Tact[17] = {"Rogue", BEHA_react, WITH_full_power, 5, 0}
Tact[18] = {"Alchemist", BEHA_react, WITH_full_power, 5, 0}
Tact[19] = {"Bard", BEHA_react, WITH_full_power, 5, 0}
Tact[20] = {"Dancer", BEHA_react, WITH_full_power, 5, 0}
Tact[21] = {"Peco Crusader", BEHA_react, WITH_full_power, 5, 0}
Tact[22] = {"Wedding", BEHA_react, WITH_full_power, 5, 0}
Tact[23] = {"Super Novice", BEHA_react, WITH_full_power, 5, 0}
Tact[24] = {"Gunslinger", BEHA_react, WITH_full_power, 5, 0}
Tact[25] = {"Ninja", BEHA_react, WITH_full_power, 5, 0}
Tact[26] = {"Santa", BEHA_react, WITH_full_power, 5, 0}
Tact[4046] = {"Taekwon", BEHA_react, WITH_full_power, 5, 0}
Tact[4047] = {"Star Gladiator", BEHA_react, WITH_full_power, 5, 0}
Tact[4048] = {"Star Gladiator", BEHA_react, WITH_full_power, 5, 0}
Tact[4049] = {"Soul Linker", BEHA_react, WITH_full_power, 5, 0}
- PvP - Babies
Tact[4023] = {"Novice", BEHA_react, WITH_full_power, 5, 0}
Tact[4024] = {"Swordsman", BEHA_react, WITH_full_power, 5, 0}
Tact[4025] = {"Mage", BEHA_react, WITH_full_power, 5, 0}
Tact[4026] = {"Archer", BEHA_react, WITH_full_power, 5, 0}
Tact[4027] = {"Acolyte", BEHA_react, WITH_full_power, 5, 0}
Tact[4028] = {"Merchant", BEHA_react, WITH_full_power, 5, 0}
Tact[4029] = {"Thief", BEHA_react, WITH_full_power, 5, 0}
Tact[4030] = {"Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[4031] = {"Priest", BEHA_react, WITH_full_power, 5, 0}
Tact[4032] = {"Wizard", BEHA_react, WITH_full_power, 5, 0}
Tact[4033] = {"Blacksmith", BEHA_react, WITH_full_power, 5, 0}
Tact[4034] = {"Hunter", BEHA_react, WITH_full_power, 5, 0}
Tact[4035] = {"Assassin", BEHA_react, WITH_full_power, 5, 0}
Tact[4036] = {"Peco Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[4037] = {"Crusader", BEHA_react, WITH_full_power, 5, 0}
Tact[4038] = {"Monk", BEHA_react, WITH_full_power, 5, 0}
Tact[4039] = {"Sage", BEHA_react, WITH_full_power, 5, 0}
Tact[4040] = {"Rogue", BEHA_react, WITH_full_power, 5, 0}
Tact[4041] = {"Alchemist", BEHA_react, WITH_full_power, 5, 0}
Tact[4042] = {"Bard", BEHA_react, WITH_full_power, 5, 0}
Tact[4043] = {"Dancer", BEHA_react, WITH_full_power, 5, 0}
Tact[4044] = {"Peco Crusader", BEHA_react, WITH_full_power, 5, 0}
Tact[4045] = {"Super Novice", BEHA_react, WITH_full_power, 5, 0}
- PvP - Transcendant
Tact[4001] = {"Novice", BEHA_react, WITH_full_power, 5, 0}
Tact[4002] = {"Swordsman", BEHA_react, WITH_full_power, 5, 0}
Tact[4003] = {"Mage", BEHA_react, WITH_full_power, 5, 0}
Tact[4004] = {"Archer", BEHA_react, WITH_full_power, 5, 0}
Tact[4005] = {"Acolyte", BEHA_react, WITH_full_power, 5, 0}
Tact[4006] = {"Merchant", BEHA_react, WITH_full_power, 5, 0}
Tact[4007] = {"Thief", BEHA_react, WITH_full_power, 5, 0}
Tact[4008] = {"Lord Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[4009] = {"High Priest", BEHA_react, WITH_full_power, 5, 0}
Tact[4010] = {"High Wizard", BEHA_react, WITH_full_power, 5, 0}
Tact[4011] = {"Whitesmith", BEHA_react, WITH_full_power, 5, 0}
Tact[4012] = {"Sniper", BEHA_react, WITH_full_power, 5, 0}
Tact[4013] = {"Assassin Cross", BEHA_react, WITH_full_power, 5, 0}
Tact[4014] = {"Peco Lord Knight", BEHA_react, WITH_full_power, 5, 0}
Tact[4015] = {"Paladin", BEHA_react, WITH_full_power, 5, 0}
Tact[4016] = {"Champion", BEHA_react, WITH_full_power, 5, 0}
Tact[4017] = {"Professor", BEHA_react, WITH_full_power, 5, 0}
Tact[4018] = {"Stalker", BEHA_react, WITH_full_power, 5, 0}
Tact[4019] = {"Creator", BEHA_react, WITH_full_power, 5, 0}
Tact[4020] = {"Clown", BEHA_react, WITH_full_power, 5, 0}
Tact[4021] = {"Gypsy", BEHA_react, WITH_full_power, 5, 0}
Tact[4022] = {"Peco Paladin", BEHA_react, WITH_full_power, 5, 0}
3.在PVP或是GVG不受對方寵物影響清單:
- Pets
Tact[1101] = {"Pet Baphomet Jr.", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1109] = {"Pet Deviruchi", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1155] = {"Pet Earth Petite", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1029] = {"Pet Isis", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1035] = {"Pet Hunter Fly", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1170] = {"Pet Sohee", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1110] = {"Pet Dokebi", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1188] = {"Pet Bon Gun", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1026] = {"Pet Munak", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1023] = {"Pet Orc Warrior", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1057] = {"Pet Yoyo", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1077] = {"Pet Poison Spore", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1042] = {"Pet Steel Chonchon", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1056] = {"Pet Smokie", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1031] = {"Pet Poporing", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1019] = {"Pet Pecopeco", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1052] = {"Pet Rocker", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1014] = {"Pet Spore", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1107] = {"Pet Baby Desertwolf", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1167] = {"Pet Savage Bebe", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1011] = {"Pet Chonchon", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1113] = {"Pet Drops", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1063] = {"Pet Lunatic", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1049] = {"Pet Picky", BEHA_avoid, WITH_no_skill, 5, 0}
Tact[1002] = {"Pet Poring", BEHA_avoid, WITH_no_skill, 5, 0}
4.人工生命ID範圍:
Homun ID's are 6001 through 6016.
文章修改紀錄:
07.12.04
增加兩個小技巧3.4.
07.11.24
重新排版,增加行動模式及技能頻率說明。
增加兩個小技巧。
AutoImo-RagAddress.ini-2007/12/19-Taiwan
[Patch]
Number=203
[RoName]
WindowCaption=Ragnarok
WindowClass=Ragnarok
[Ragexe]
Size = 3158120
[Address]
CharName = 0x00787A34
Zeny = 0x00786AA0
BaseExp = 0x007869F8
BaseExpNext = 0x00786A04
JobExp = 0x00786AB4
JobExpNext = 0x00786AB0
Weight = 0x00786AB8
WeightMax = 0x00786AAC
BaseLv = 0x007869FC
JobLv = 0x00786A08
HPIndex = 0x007876B0
MaxHPTable = 0x007876F4
Mirai-Int+Dex型煉金裝備建議
既然是Int+Dex型的煉金,當然是裝備火靈劍或是水靈劍,攻擊力來源是Lv3的火箭及冰箭。
最佳配備:
頭上-天使羽翼「施法速度+3%」
頭中-
頭下-
盔甲-闇神官西裝「Int+1,Def+1」(無法復活-避免被洗%)/單眼蟲西裝(被攻擊可石化對方,Int77以上機率更高),石化後為地屬性,火箭有加成。
武器-火靈之劍/水靈之劍「元素箭Lv3」
盾牌-瑪雅圓盾「50%機率反射單體魔法傷害」
披肩-朽魔斗篷「受物理攻擊發動Lv1泥沼」(提高被圍攻的生存機率)/
邪骸浪人斗篷「物理攻擊時有一定機率自動使用脅持Lv1」(提高打怪的效率)
鞋子-黑暗之王戰靴「受到物理傷害時,機率發動隕石術LV5」
裝飾品-血蝶夾或劍魚夾(施法不中斷)/傑洛米夾(Dex+3)
Mirai暫停補血原因
最近常聽到有人反應使用Mirai有時候會暫停補血,重登以後就又可以正常。
將過我檢測AI的程式碼,找到了可能的原因。
關鍵在於此AI所提供的功能,在額外設定最下面的"偵測藥水瓶是否已經用盡"。
偵測的方式是,累計三次投水失敗就認定為藥水已經投完,然後將投水的功能停掉。但是實際測試,發現當伺服器Lag的時候,也會發生投水失敗的情形,所以等於是被誤判了。
解決的方式有兩種:
1.取消這個功能
2.修改ai.lua,約在123行。有個設定參數:
AAP.MaxAttempts = 3
請修改成
AAP.MaxAttempts = 10
這樣必須累積失敗十次才會關閉這個功能。
最近雙倍經驗,伺服器Lag嚴重QQ